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FeelsBadMan

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Everything posted by FeelsBadMan

  1. When someone is sitting out and sits back in during a hand, they will still appear as sitout sometimes till the next action is completed by a player and sometimes not even then. I believe this happens because there is no transmission to let the table know that someone has sat in, and it uses the next act or pturn payload to update, which in cashgames is a fine implementation because you don't get dealt in if you're sitout, but in tournaments you are dealt in and you can sit in in the middle of a hand. This bug is pretty impactful especially in Hexapros and HU sng, since you're in a situation where you have to raise against the sitout and surprise, the opponent hasn't been sitting out the entire time. For an average player this can look like either the site is full of angleshooting players, and nobody likes playing on a site full of cheaters, or it looks like the graphics can't be trusted, and trust is kind of important. In tournament formats (MTT SNG hexapro) would it be possible to send something like a sitoutChanged payload to the entire table the moment someone pressed the sit in button and have the table use that to update everyone (while keeping the current way of updating as a fallback)? Sending chat emotes has the capability of sending a payload to the entire table the moment you click something, so I imagine this should be possible too. sitoutChanged could be similar to tupdate where d[0][2] uses a similar code 0 = empty seat; 1 = sat in; 4 = sat out; 5 = sitting in (this case if they already folded the current hand but could also just be 1 sit in) but without the irrelevant 2 3 and 6, or even a more simplified payload like the bounties payload, or just a delta with the player that sat in. Here's 2 video examples of the bug, the player times out, the next hand he is sitout, I wait for him a bit, he is still sitout, I raise, and the moment I raise against the sitout that will be an autofold, he's back, and now he's calling or raising. That's because he was already back for a while, it just never got displayed until I made my move. That's a very bad bug optically and really messes with the flow of a game in every tournament format but especially in shorthanded ones like hexapro and sng. Sitout bug 2.mp4 Sitout bug 1.mp4
  2. In bounty MTTs one or more players will have their bounty amount missing for usually for 1 hand but can happen for more hands. This typically happens on a table move, either you moving to another table, or other players getting moved to your table. I've looked at the logs all information seems to be sent correctly every time, so maybe a client logic issue. Also couldn't spot a clear way to reproduce it, as it doesn't happen always when you get moved tables. It's a pretty bad bug as bounties are a pretty big part of playing bounty mtt's, so for at least one hand if not more you're essentially playing blind.
  3. From time to time in Hexapro you would end up in a hand where nothing happens, no cards dealt, no blinds posted, nothing, until a clock appears above your avatar (the timebank) one you click it if you even notice it, the entire hand and action appears, usually you'll just end up sitting out. This happens to everyone at the table, all 3 are experiencing the same issue at the same time. This is due to the tupdate transmission that I think normally initializes the stacks before the blinds get dealt ends up being sent after the init, blind, deal and pturn instead of it being sent first as a new hand starts, and that breaks everything until someone makes an action that forces an update. This typically happens when there is increased traffic particularly in hexapros, but during the latest Hexa Mania promotion there have been little to no issues on my end, but at least one person has reported one such issue.
  4. Table priority works well in general, possibly one of the best so I wouldn't change it, but whenever there's a table where you have busted the tournament that table gets permanent top priority. As you can see in the video, whenever it's your turn to act on any table, the busted table pops up in front and not the table that you have to act on. If you close that busted table, the next busted table will be top priority. If you have any kind of overlap you urgently have to close every busted table to not have it cover your active tables. Possibly same issue on mobile since after having a busted table, no other table can pop up in front until you close that busted table, which can't be good when mobile tables are always overlapping. Sometimes, the busted table won't even let you get to the table where it's your turn to act without clicking the busted table first, as you can see in the first video I am spam clicking the table and it just won't let me put it on top. I even fold a hand at second 36 and it still doesn't put the table on top. o When did issue occur: All the time for the past 2 years, probably since the last table priority update. o Which client(s) are impacted: Desktop and Mobile Android o Info about your device: Desktop Windows 10 and Mobile Android 12 o Recording date and device: - 1st on the 20-03-2024 on Desktop client v3.35.0 - 2nd on the 19-03-2024 on Desktop client v3.34.0 Table Prio bug catastrophic.webm Table Prio bug.webm
  5. When disconnecting an audio output device either intentionally to switch devices or accidentally by moving a cable or battery for bluetooth headset running out) and reconnecting it Unibet completely loses audio with no way to regain it until you restart the software. It's the only app that does this. As you can see in the videos Unibet has no audio, while Stars recovers audio immediately without pressing any buttons. I've tried everything to recover audio on unibet without restarting, every in client audio setting, mute unmute, force the default audio device in windows, removed and readded the device, enabling and disabling the device, different headset, different PC. Sometimes, albeit rare, the client starts with no audio, which you won't realize until you start playing, If it would have any way of recovering audio then this would not be a problem. When multiple devices are connected it successfully moves from one to the other, which was broken a few months ago, but now works, so it's a good workaround, but when only one device is connected then it won't work properly. @Phlo23 has also performed some tests of this issue and could not reproduce it, which is odd cause I have it on multiple PC's. o When did issue occur: All the time for a long time. o Which client(s) are impacted: Desktop o Info about your device: Windows 10 & Bluetooth True Wireless Headphones JLab or Wireless Headset Sennheiser or wired generic headset or bluetooth speaker Video example of Unibet sound not working: Audio bug Unibet.webm Video example of Stars sound working: Audio bug Stars.webm
  6. There is one simple reason for why different structures make sense. While there are people that would like the same experience as the high buyin but for an affordable price, I feel like most people would not be big fans of staying up till 5 in the morning for a 50₮ top prize when they have work in the morning. When it's a 1000₮+ prize the attitude changes, proportionally might be the same 50 buyins or whatever but one feels a whole lot more worth the time invested. This is pretty much the only thing that matters and Andy mentioned this as his reasoning too. This might not be the preference of all "fun players" but pretty much all the players that do prefer this at the nano stakes are fun players, that want a super slow structure to play for fun. These are the players that have fun playing poker and don't care that their hourly rate in that structure is 2 cents an hour. You see that in live tournaments too where people enjoy a multi day 200₮ buyin despite it not being worth to travel to. Still doesn't mean super slow makes sense for these big series tournaments, but there is a portion of fun players that like these formats. Not every fun player is a Stubbe 😀 I hate the "the players don't know what's good for them" argument so much, especially since it was such a failure of a strategy in the gaming industry whenever it was applied. What players want is to have fun, what is good for them is to have fun, not to lose 3% less at the expense of their fun. But it's better for your bankroll to stop having fun! If they stop having fun they stop playing ... poker is not the only activity one can do for fun in the world. If players want a format that is "bad for them" but they have fun in, they should be given that format. And that's how we ended up with spins, they are the most destructive, most bad for the player format to ever exist, but people enjoy it, particularly mobile / very low on time players, so it is provided to them. This still doesn't mean that an uber slow format would have made sense for the series as I don't think it's the majority preference, only went on this tangent because it's just a dumbass argument that needs to be put out of itss misery.
  7. The avatars marked with New are generally the ones that can be unlocked through the loyalty tree every quarter and it's usually very easy, something like level 2 or something. Different ones will be added from time to time, this one has been there for a year I think, so hasn't happened in a while as they have focused more on achievement avatars. Loyalty progress can be a bit delayed depending on the game. I think the red glasses avatar is part of the Daily specials collection, so something related to the Saturday Extreme Hexapros, maybe getting into a 125x extreme jackpot or winning it, that would fit with your experience, since the 125x 10₮ hexa is the one that pays 1000₮ for the win ... the 1000x pays 8000₮ for the winner.
  8. Day 3/3 done, completely unedited screenshot and with no performance enhancing substances used! 👞 #1800448142
  9. Personally I like option 3, permanent jackpot mania, or at least in between certain hours. While normal extremes are just a slightly modified (improved) hexapro, but with very high rake for the speed, with jackpot mania it kinda feels like a completely different game, sort of like a dungeon where you have to clear a ton of trash mobs to get to the boss fight that spawns randomly and you can see it getting closer and closer. And then you have to fight 2 bosses that can be super hard or even super weak, but they can still 1 shot you, all the while you still have to finish the trash mobs on the other tables. This format is EXTREME! 😄 Whoever built it deserves a raise! Stakes wise, I prefer 5 and 10₮ stakes but I'm sure smaller stakes people would be sad with such a setup, multiple days to satisfy everyone, or every day would be ideal 🙏 Counter vs Timer format, personally I preferred a counter because it feels more exciting, like you're competing against a legion of players, instead of competing against the clock, but it makes complete sense that the timer version would likely be easier to maintain and schedule (and harder to precalculate effective rake I guess). Either is fine.
  10. You picked the wrong person to get a luck transfer from cause I've been getting destroyed lately, absolutely , sorry about that 😅
  11. Favorites seem to work fine for me, but I only use them on one device. It used to have issues in the past, thought it got fixed. Strange games getting added? Never had that one, you sure that isn't the Kossu bug @Rushbie 😅
  12. Hey @TheNotor1ous, actually won it in a community league many years ago 😁 , the prize was a custom avatar of anything I wanted, so I chose Pepe and got lucky that a really amazing designer/artist at unibet picked it up and made this masterpiece. Don't know if they still do promos like this cause it's a lot of work, but mine is not for sale 😅
  13. That's great, but was mentioning such a feature so that the general population can see it too, to increase traffic. Won't matter much now anyway with 2s and 5s, they'll get traffic regardless, so it's fine.
  14. I was mostly joking with the 100s, even though I would love it 😄 . Probably wouldn't have mentioned it if it wasn't a downgrade from the usual 10s that get a ton of players. Still a really cool promo even as is. I think you're really underestimating the number of games that would start with a 12k prizepool, it won't be just the 0 players in there already. The main issue would be making it clear when the big ones are, having in the promos window an actual schedule with times and stake for people to know to be online at that time (I would also have a few up next in the banner while we wait for the next to start), maybe have it on the website as well. The current system where there's just a number of certain stake jackpots in the entire period is really bad at getting players to be present especially within such short timeframes. Obviously it would be a bigger cost, I'm just shooting my shot, at not having a snore cup 😁
  15. Why do the stakes have to be so low and boring? let's spice it up a bit, maybe some 10s, maybe some 25s, maybe some 100s 😅 It's the World Cup, not the Snore Cup ðŸ˜ī
  16. IMO PKOs don't need the same level of survival imperative baked into them as normal tournaments, because that's how you end up with people getting into top 5 consistently with 0 or 1 bounties. They're missing the whole point of the tournament and a large part of the fun and EV, they're supposed to go for bounties and create action. Obviously you can't go too far in the opposite direction either like the 90% bounty tournaments where getting far is pointless, that's no longer a tournament, just flinging bounties at eachother. The current iteration has great incentives to both go for bounties and for late game survival which always have to be weighed against each other when deep, and that made for some really fun tournaments the past week, with some great final table dynamics. Also due to these being PKO's it would feel kinda crummy to be paid slightly above half the buyin for cashing as opposed to regular tournaments where at least you get more than you paid for it, so I think it would make sense to have a bit less people paid in PKOs, to have it be a bit more satisfying. A little bit more flat, sure, that can be reasonable (personally I've enjoyed them the way there are now), just not too much, which I assume is what you want too, only mentioning it because feedback has a habit to be applied to the extremes, like a few people asked for addons, Eeeeevrything became an addon, a few people wanted 6max, eeeverything became a 6max 😅
  17. oh wow, I forgot about those types of table layouts that were all over the place back in the day, so ugly ðŸĪŪ
  18. A better color scheme for the multipliers in Hexapro Banzai would be great. In classic Hexapro, unibet is probably one of the best to easily differentiate on the table which multiplier you are currently playing. In Extreme however, most multipliers look the same, it's especially problematic on mobile. The red is also very attention grabbing, probably too attention grabbing to be used on 1x multipliers.
  19. 3x Extreme 125x's one of which was an Extreme 3'rd place , and with an Extreme 125x Badbeat 73.61% favorite
  20. 24 points at the 5₮ stake ðŸĪ·â€â™‚ïļ
  21. wow, you guys are nuts, would have taken me an extra 2 days just to get to 3 FTs (if I was still in the comp) by running crazy hot (in the shit buyins) and you both are already on 4, so sick ⚖ïļ
  22. Congrats @MaecTpo and @cameleonul , insanely tough competition 😅 On the rules change, this is a prime example why you should always vote kids, your vote matters, I was ambivalent on the old rule and tie breaker rule so 1 vote could have swayed it to whatever you wanted.
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