I quite like the new proposed layout. big BIG fan of the color coded ladder stat in the infobox, and the implementation of it, just having a samll bubble with the number color coded rather than having the entire box background color coded like party did it which looks a bit ugly and harder to read. if there's payjumps I'd just keep the number in that color coded box instead of explicitly writing ITM and let the colors do the talking. then infobox as a whole is really nicely positioned here, and doesn't require different layouts that end up covering stuff so that's super nice. break icon under the clock at the top seems decent too, sets it apart from the others and if I'm not mistaken it's a layout other sites have chosen too, if possible I'd also add an icon there (to the left of the break icon, maybe with the R/A+ icon from the lobby) with the time in minutes till the end of rebuy / till the addon break starts, and that can be hidden after that period ends. IMO that is really nice and relevant information to have that is quite hard to discern currently, you have to look in the tournament lobby to see how many levels of rebuy, then you have to look at the blind levels, multiply and add breaks, it's a major hassle for such an important piece of info. The text is soooooo much clearer in the pinki version than in the live UI when resizing to the minimum table size, it's like wearing glasses for the first time and finally seeing right. Obv an image will scale down far better than programatic text so that's not really a fair critique of the current UI but Relax should REEEEALLLY look into some methods to make the scaling of text be much clearer at the minimum table size (on the major popular rezolutions hd, fhd, wqhd,4k), please. Would also be extra sweet if resizing would be dynamic in a way, where the most important elements like stack size for example get scaled down less than less important stuff like avatars, but I realize that's probably beyond the scope of this and probably not really worth the dev hours and the headache of managing the resizing across devices. One more comment of the scaling, it seems like the 3.0 UI scales down more aggresively than the previous client version, as in, when the table is big the elements are bigger / more visible than they used to be (which is used as a selling point of the new UI), but when you scale the table down to the minimum they are the same size or maybe even smaller than in the old version, which contradicts that selling point. Maybe there's a reason for this and maybe it wouldn't look great but I feel like having stuff be bigger at the minimum table size is even more important than when the table is in full screen (mostly interested in text elements with relevant info). If you could please look into this @Relax that would be great Personally I prefer the current timebank UI around the entire border rather than the new pinki design for it. I really like the bigger 1x 2x etc buttons, and the small spacing between the action buttons. The stack size numbers could be a bit bigger, current UI has them bigger and stars UI has them even bigger than the current one. It's the most important piece of info on the table aftert the bets/action. For the action labels, from the ones proposed I prefer the one where the FOLD has a gray background and red text rather than red background, as it's less of a call to action and makes the entire table less jarring. Generally the new action labels look nice, but worried about 2 things: 1. the fact that they cover the cards might be confusing, maybe it's something that one can adjust super quickly to. 2. some people might complain about all the color, which they have in the past (while others would like it), as the current version is more subtle, just the text being colored. Maybe having an option to switch between a more popping version and a more subtle version could be a fix for that, but then the fact that the cards aren't visible when the action label is shown can become a major problem in the subtle version as it would be harder to see who's still in the hand.
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